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When you are playing a game, several technologies are applied so your game will provide the closest sense of reality and can surprise you with graphics, colors and effects that will sparkle your eyes with excitment. Learn more about NVIDIA technologies used in games so you can take advantage of the graphics capabilities in your video card.


GPU Boost technology automatically boost clock speed (dynamic clock adjustment) of you graphics card when it's running a game, for instance, and it demands a higher processing power. This means that your graphics card will work in a higher frequency than standard rate. This process is usually used to improve performance. The advantage is that it does this for you only when necessary. The graphics card decides what is the best clock to work depending on the program you're using. If you're browsing the internet, the frequence will be reduced and the power consumption as well.


Nothing is more distracting than frame rate stuttering and screen tearing. The first tends to occur when frame rates are low, the second when frame rates are high.

Adaptive VSync is a smarter way to render frames using NVIDIA Control Panel software. At high framerates, VSync is enabled to eliminate tearing. At low frame rates, it's disabled to minimize stuttering.


The easiest way to keep your drivers updated and optimize your games, GeForce Experience automatically notifies you of new driver releases from NVIDIA. With a single click, you can update the driver directly, without leaving your desktop.

In addition, GeForce ShadowPlay™ is the easiest way to capture your favourite gaming moments. It's also the quickest way to broadcast your game on Twitch. ShadowPlay runs in the background, so you can record or broadcast at any time. And thanks to GPU acceleration, it's so fast you won't even notice it's capturing..


NVIDIA G-SYNC is groundbreaking new display technology that delivers the smoothest and fastest gaming experience ever. G-SYNC’s revolutionary performance is achieved by synchronizing display refresh rates to the GPU in your GeForce GTX-powered PC, eliminating screen tearing and minimizing display stutter and input lag. The result: scenes appear instantly, objects look sharper, and gameplay is super smooth, giving you a stunning visual experience and a serious competitive edge.


NVIDIA GameWorks™ represents NVIDIA's investment in real-time graphics and simulation for games. Over 300 engineers work on a combination of development tools, sample code and advanced libraries enabling developers to create the best performing games ever. Technologies like PhysX and VisuaFX are easy to integrate into games and provide the features that will amaze and delight gamers.


NVIDIA® PhysX® is a powerful physics engine enabling real-time physics in leading edge PC games. PhysX software is widely adopted by over 150 games and is used by more than 10,000 developers. PhysX is optimized for hardware acceleration by massively parallel processors. It's all about how objects in your game move, interact, and react to the environment around them. Without physics in many of today's games, objects just don't seem to act the way you'd want or expect them to in real life. Currently, most of the action is limited to pre-scripted or ‘canned' animations triggered by in-game events like a gunshot striking a wall. Even the most powerful weapons can leave little more than a smudge on the thinnest of walls.


FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FLEX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. The goal for FLEX is to use the power of GPUs to bring the capabilities of offline applications to real-time computer graphics.


TXAA combines the raw power of MSAA with sophisticated resolve filters similar to those employed in CG films to produce a smoother image far in advance of any comparable technique. The final result is a smoother image, more realistic than any other comparable technique.

TXAA is only supported on NVIDIA® Kepler™ GPUs and will require a GTX 600–series graphics card, or higher, to enable the feature in the game's graphics options.


NVIDIA VXGI is an implementation of a global illumination algorithm known as Voxel Cone Tracing. Global illumination computes all lighting in the scene, including secondary reflections of light of diffuse and specular surfaces. Adding GI to the scene greatly improves the realism of the rendered images. Modern real-time rendering engines simulate indirect illumination using different approaches, which include precomputed light maps (offline GI), local light sources placed by artists, and simple ambient light.


Maxwell architecture introduces a raft of innovative, exciting technologies that make your games better in dramatic ways. Of these new features, Dynamic Super Resolution (DSR) will have largest impact, enhancing any game that supports resolutions above 1920x1080. What does DSR do? Simply put, it renders a game at a higher, more detailed resolution and intelligently shrinks the result back down to the resolution of your monitor, giving you 4K, 3840x2160-quality graphics on any screen.


This new, Maxwell-exclusive anti-aliasing technique improves edge quality with a minimal performance cost, and helps you enjoy anti-aliased games at ultra high resolutions like 4K.

Previous-generation GPUs include fixed sample patterns for anti-aliasing (AA) that are stored in Read Only Memory (ROM). When gamers selected 2x or 4x MSAA for example, the pre-stored sample patterns were used. With Maxwell, we have introduced programmable sample positions for rasterization that are stored on Random Access Memory (RAM), creating opportunities for new, more flexible, more inventive AA techniques that uniquely address the challenges of modern game engines, such as the increased performance cost of high-quality anti-aliasing.


NVIDIA WaveWorks enables developers to deliver a cinematic-quality ocean simulation for interactive applications. The simulation runs in the frequency domain using a spectral wave dispersion model. An inverse FFT step then transforms to the spatial domain ready for rendering. The NVIDIA WaveWorks simulation is initialized and controlled by a simple C API and the results are accessed for rendering through a HLSL shader API. Parameterization is via intuitive real-world variables, such as wind speed and direction. These parameters can be used to tune the look of the sea surface for a wide variety of conditions - from gentle ripples to a heavy storm-tossed ocean based on the Beaufort scale.


Rendering the human face continues to be an area of critical attention in computer graphics. In both games and film so much of the story can be told through subtle human expression but it's the very subtlety of these expressions that brings the challenge of simulating it in real time graphics. Today we like to share with you digital IRA. IRA represents the next step forward in two important areas. Human skin rendering using Nvidia's FaceWorks technology and performance capture using light stage technology developed under Paul Debevec at the institute for creative technology at USC.


NVIDIA HairWorks enables users to simulate and render fur/hair to provide a truly interactive game experience. The technology originates from multiple simulation and rendering technologies that NVIDIA has developed in the past. This combines rendering technologies for human hair (GDC 2008) as well as various simulation technologies shown in multiple events (Fur Demo - GDC2012). To make the hair/fur technologies a product, NVIDIA engineers have put together these existing technologies and added new techniques to ensure a smooth pipeline for a variety of characters.


NVIDIA Turf Effects empowers users to simulate and render massive grass simulations with physical interaction. The grass technology provides a fully geometrical representation. Grass blades can be represented with a resolution as low as 3 triangles to several 100 triangles per blade using continuous level of detail. The rendering supports natural shading with correct shadows from the individual blades of grass as well as self-shadows, two sided lighting and correct occlusion for scene geometry. In addition the simulation supports interaction with highly complex shapes, which permits totally new kinds of gameplay.


Nvidia FlameWorks is a system for generating fire, smoke and explosion effects for games. It combines a state-of-the-art grid-based fluid simulator with an efficient volume rendering engine. The library can also be used for energy based spell effects using volume rendering. At the end anything requiring a real time fluid simulation coupled with volume rendering. The simulator uses a highly-optimized solver which enables the simulation of high resolution grids in real-time. It supports collisions with standard primitives and includes a combustion model for generating flame effects.


This technology enables high definition smoke and fog interaction, dust devils, sand and snow storms as well as supernatural effects in games to provide a much more dynamic and interactive game experience. It can be used to augment any existing particle techniques with realistic response to moving solid objects and turbulent fluid motion. The simulation quality can be easily scaled up or down based on target platform performance.


NVIDIA ShadowWorks consists of different technologies to provide cinematic shadows. HBAO+ is a SSAO algorithm designed to achieve high efficiency on DX11 GPUs. Advanced Soft Shadows provides a simple interface for adding high quality efficient shadows to games.

NVIDIA HBAO+ adds realistic Ambient Occlusion shadowing and shading around objects and surfaces that occlude light, with a considerably-higher degree of precision than previous AO techniques.



NVIDIA PostWorks consists of different post process technologies, e.g. TXAA is a new film style anti aliasing technique designed specifically to reduce temporal aliasing (crawling and flickering seen in motion when playing games). TXAA has improved spatial filtering over standard 2xMSAA and 4xMSAA. For example, on fences or foliage and in motion, TXAA starts to approach and sometimes exceeds the quality of other high end professional anti aliasing algorithms.